Tuesday, 13 September 2016

HOW WAS MY LAST YEAR IN AS LEVEL MEDIA CLASS

Good morning bloggers!

This year I´m older, but with the same room, the same teacher and some of the same classmates of last year.
Last year was a great experience and I learned many new things, things I thought would never learn, which help me to improve my level.
My last year is reflected in my old blog, what this all my work and my effort. This year I will improve this blog, because in the old I have several failures, whcih will improve so you can enjoy a nice and friendly blog.
Have bugs in my old blog I think it´s good because I can also improve this year and keep learning. I hope to have more luck this year.

Reviw: Mise-en-scene

I´m going to explain:

  1.  Settings & props.
  2.  Costume, hair & make-up.
  3.  Facial expressions & body language.
  4.  Lighting & colour.
  5.  Positioning of characters/objects within the frame.
     

  1. Setting & props
  • Settings and location play an important part in film-making and are not just ¨backgrounds¨.
  • Sets are either built from scratch or a great deal of time is spend to find a setting which already exists.
  • Settings can manipulate audience by building certain expectations an then taking different turn.

         

 2. Costume, hair & make-up
  • Costume, hair and make up act as an instant indicador to us of a character´s personality, status and job.
  • It tells us immediately whether the film is set in the present and what societe/or culture it will centre around.
  • Certain costumes can signify certains individuals.




3. Facial expressions and body language
  • Facial expressions provide a clear indicator of how someone is feeling.
  • If some is smilling broadly, we assume they are happy but we may get a different feeling if this is accompanied by scary music.

  • Body language may also indicate how a character feels towards another character or may reflect the state of their relationship.





4. Lighting & colour
  • Lighting: This causes stark contrasts between the darker and lighter parts of the framed image, and for much of the shot to be hidden behind the shadows.


  • Colour:
     - Colour carries certain connotations which may add meaning to a scene.
     - Can give a scene particular look, feel or mood.
     - Can be used for dramatic effect.



5. Positioning of characters/objects within the frame
  • Positions within a frame can draw out attention to an important character/object.
  • A film-maker can use positioning to indicate relationships between people.



 Reviw: Editing techniques

 Cutting
  • The process where one shot is replaced on screen immediately by the next.


Shot/reverse shot

  • Cutting back and forth between people in a conversation.

Eyeline match

  • Cutting to show what a character is looking at.


Graphic match
  • A similar shape or colour linking two consecutive shots.



Action match
  • Cutting to show another angle of the scene.

Jump cut

  • A jump cut is a cut in film editing in which two similar shots of the same subject are taken from camera positions that vary only slightly.

Crosscutting

  • Crosscutting is an editing technique most often used in films to establish action occurring at the same time in two different locations. I a cross-cut, the camera will cut away from one action to another action.



Disolve
  • A dissolve is a gradual transition from one image to another. A first image gradually dissolves and fades out and is replaced by another image which fades in over it. They are usually used in film to connothe the passage of time and change of mood.

Fade in/face out

  • A fade in shot is where a new shot starts as black and gradually appears.
  • A fade out is there a shot gradually gets darker until it disappears.
  • They are usually used at the beginning or end of day in a film.

FADE OUT
FADE IN
Superimposition
  • The exposure of more than one image on the same film strip. Two distinct images appearing simultaneously with one superimposed upon the other.

Slow motion

  • Slow motion is an effect in film-making  whereby time appears to be slowed down as the video being played back is more slowly than it was made or recorded.






 Reviw: sound

What purpose does sound have in TV/Film?

 The purpose of that sound has on television or films are to be entertaining the audience and give emotion to the scenes. There are all types of sounds that we have studied.

Ambient sound:
  • The sound of everything going on around the person who is speaking.
  • For example, the sound of waves and wind on a beach scene.

Voice-over sound

  • Sound that is dubbed into any picture sequences.
  • Documentaries and advertisements often use a lot of voice-over.




Synchronised sound
  • The words are spoken to match the lip movements of the speaker.
  • Often used in music videos or musical programs.

Dieguetic

  • Sound is called diegetic when its source is visible or implied in the world of the film.
  • For example, dialogue.

Non-diegetic

  • Sound is said to be non-diegetic when its source is not present or implied in the narrative universe. Common instances are:

Music or score, used to augment emotions,
Actor´s commentary or narration any extra sound added for effect.


Dialogue
  • Words spoken by actors.



Sound brigde
  • Sound linking the end of one scene and the beginning to the next.

Sound mix

  • The way in which the different sounds in a scene are mixed together.

Direct address

  • When the actors speaks directly to the camera.

Sound motif

  •  A sound of piece of music associated with a character, place or theme (like the JAWS).









Reviw: Camera work (shots, angles, movements)

Here are two videos made with a classmate, showing the different types of angles and camera movement/work. Below the videos you'll find detailed information about them. I've decided to do these two videos because i can give clear explanation of this work.




Camera movements

Zoom
  •  Changing the lens to increase o decrease the size of an image.

Pan

  • The camera body stays in one position, but the lens swings from side, to follow motion across the scene, or two sweep across a very wide scene.

Dolly

  •  Moving the whole camera on a wheeled base.

Track

  • Moving the whole camera (usually on a track), usually to follow action.

Tilt

  • The camera body stays in one position, but the lens sweeps from the top to bottom of a scene, or bottom to top.

Crane
  • Moving the wholr camera on a crane, so that it can move up, down, and nearer to further from a subject, all in one shot.







Camera angles



It is important that you do not confuse camera angles and camera shots. Camera shots are used to demonstrate different aspects of setting, themes and characters. Camera angles are used to position the viewer so that they can understand the relationships between the characters. These are very important for shaping meaning in film as well in other visual texts.

Eye- level angle
  • An eye-level angle puts the audience on an equal footing with the character/s. This is the most commonly used angle in most films as it allows the viewers to feel comfortable with the characters.

Low angle

  • A low angle is a camera angle that looks up at a character. This is the opposite of a high angle and makes a character look more powerful. This can make the audience feel vulnerable and small by looking up at the character. This can help the responder feel empathy if they are viewing the frame from another character´s point of view.



High angle
  • A high angle is a camera angle that looks down up on a subject. A character shot with a high angle will look vulnerable or small. These angles are often used to demostrate to the audience a perspective of a particular character.



Camera Shots


  • Extreme long shot (ELS).
  • Used in scene setting, establishing shots.
  • They normally show and exterior.
  • Meant to give a general impression rather than specific information.
  • Establishing shot (ES).

Long shot (LS)
  • Shows the image as approximately ¨life¨ size (corresponding to the real distance between the audience and the screen in a cinema).
  • Includes the full shot showing the entire human body, with the head near the top of the frame and the feet near the bottom.



Medium or mid shot (MS)
  • Shows a figure from the kness/waist up and is normally used for dialogue scenes, or to show some detail of action.
  • Background detail is minimal.

Close-up (CU)

  • Shows very little background, and concentrates on either a face, or a face, or a specific detail of mise en scène.
  • Everything else is just a blur in the background.
  • This shot magnifies the object and shows the importance of things, be it words written on paper, or the expression on someone´s face.

Extreme close-up (ECU)
  • An extreme version of the close up, generally magnificalling beyond what the human eye would experience in really.
  • An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsover.
  • This is a very artificial shot, and can be used for dramatic effect.

Over-the-shoulder shot

  • Shot established to get a view of a shot from the shoulder of an actor.

Aerial shot

  • A shot taken from a rat, helicopter or a person on top a building. Not necessarily a moving shot. The main source of light is behind the subject, silhouetting it, and directed toward the camera.


Shot reverse shot

  • Shot reverse shot is a film technique where one character is shown looking at another character (often off-screen), and then the other character is shown looking back at the first character. Since the characters are shown facing in opposite directions, the viewer assumes that they are looking at each other.

Master shot

  •  A master shot is a film recording of an entire dramatized scene, from start to finish, from an angle that keeps all the players in view.
  •  It is often a long shot and can sometimes perform a double function as an establishing shot.
  •  Usually, the master shot is the first shot checked off during the shooting of a scene—it is the foundation of what is called camera coverage, other shots that reveal different aspects of the action, groupings of two or three of the actors at crucial moments, close-ups of individuals, insert shots of various props, and so on.





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